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RULES

The Conker Federation now officially recognises three versions of the game:

TOURNAMENTS // STREET CONKERS // THE GENTLEMAN'S GAME

No matter how you know the game please familiarise yourself with how CONKER CUP games are played.

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Own Conker

Conker Hardening

Stampsies

Stringsies

Street Conkers.png

Own Conker

Conker Hardening

Stampsies

Stringsies

Gentlemans Conkers.png

Own Conker

Conker Hardening

Stampsies

Stringsies

Own Conker

Conker Hardening

Stampsies

Stringsies

1. WHO GOES FIRST?

The competitor with the highest scoring conker strikes first, they are referred to as the striker. If the conkers hold the same scores, or if both are none’rs, then a coin is tossed to determine who strikes first.

2. HOW TO START?

The other competitor holds out their conker at arm's length, hanging down, ready to be hit, they are referred to as ‘the holder’. The string should be wrapped around their hand to stop it being dropped during a strike.

3. HOLD IT STILL?

The holder must keep their conker still as the striker hits it. If it accidentally swings, the second competitor can steady it before they take a strike. If the conker is deliberately moved the striker gets an additional strike.

4. STRIKER TAKES AIM?

The striker wraps the string of their conker around their hand, draws it back and takes aim before striking. The sanctioned length of the string measured from hand to conker is 20cm.

5. HOW MANY HITS?

In turn, each player takes 3 strikes at the opponent's conker

6. DELIBERATE MISSES?

Each strike must be clearly aimed at the conker, any deliberate misses (often done to avoid an Auto Nut Split of the strikers nut) will result in the holder getting an additional strike.

7. WHEN IS IT OVER?

The bout is over when one of the conkers is ‘de-stringed’, If both nuts are de-stringed at the same time, the bout shall be replayed.

8. GAME LENGTH

If a game lasts for more than 3 minutes then the ‘bonkers minute’ will be applied. Each competitor will take it in turns to strike each other’s conker. If neither conker has been smashed at the end of the bonkers minute, then the player who strikes the nut the most times during this period will be judged the winner.

9. SWITCHING CONKERS?

Conkers may be changed between bouts, but not during. Once all three conkers are de-stringed then you exit the competition.

TOURNAMENT

 

Own Conker

Conker Hardening

Stampsies

Stringsies

1. WHO GOES FIRST?

In street fights it is the person with the biggest conker that goes first. If the conkers are the same size it is the bigger, or more intimidating person to strike first

2. HOW TO START?

The other competitor holds out their conker at arm's length, hanging down, ready to be hit, they are referred to as ‘the holder’. The string should be wrapped around their hand to stop it being dropped during a strike.

3. HOLD IT STILL?

The holder must keep their conker still as the striker hits it. If it accidentally swings, the second competitor can steady it before they take a strike. If the conker is deliberately moved the holder is disqualified and gets a dead leg from the striker.

4. STRIKER TAKES AIM?

The striker wraps the string of their conker around their hand, draws it back and takes aim before striking. In street fights there is no determined length for either striker or holders strings.

5. HOW MANY HITS?

In turn, each player takes 3 strikes at the opponent's conker

6. DELIBERATE MISSES?

Each strike must be clearly aimed at the conker, any deliberate misses (often done to avoid an Auto Nut Split of the strikers nut) will result in the striker being disqualified and getting a dead arm from the holder.

7. WHEN IS IT OVER?

The bout is over when one of the conkers is ‘de-stringed’, If both nuts are de-stringed at the same time, the bout is drawn.

8. GAME LENGTH?

There is no time limit in street conkers. The bouts last until a conker has been destrung.

9. CONKER SWITCHING?

Street bouts are just single games, therefore there is no opportunity to switch out conkers.

STREET CONKERS

 

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Conker Hardening

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Stringsies

1. WHO GOES FIRST?

The person with the most seniority, this can either be age, rank or social standing.

2. HOW TO START?

The competitors stand back to back. they then walk five steps before turning around and walking four back. Then then shake hands and wish each other luck. The holder then holds out their conker at arm's length, hanging down, ready to be hit.

3. HOLD IT STILL?

The holder must keep their conker still as the striker hits it. If it accidentally swings, the second competitor can steady it before they take a strike. If the conker is deliberately moved... This is not an issue as gentlemen don't move their conkers.

4. STRIKER TAKES AIM?

The striker wraps the string of their conker around her hand, draws it back and takes aim, they proclaim 'What, what' before striking. A distance of 8 inches from knuckle to nut is observed.

5. HOW MANY HITS?

In turn, each player takes 1 strikes at the opponent's conker.

6. DELIBERATE MISSES?

This rule is null as gentlemen never deliberately miss.

7. WHEN IS IT OVER?

The bout is over when one of the conkers is ‘de-stringed’, If both nuts are de-stringed at the same time, the bout is drawn. Both played shake hands and say 'Ruddy good show'.

8. GAME LENGTH?

If a game lasts for more than 3 minutes then players retire for a gin and tonic. Whilst tonic is interchangeable, the gin must be 'Conker Gin' www.conkerspirit.co.uk 

9. CONKER SWITCHING?

The Gentleman's Game is always a single match, therefore there is no opportunity to switch out conkers.

GENTLEMAN'S GAME

 

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